Needs
To store moments with his close family members especially the older ones.
Muna is a memory sharing application used to collect interactions between people. Users are able to collaborate and share moments with friends and family.
Concept development, market and user research, personas, journey maps, user flows, user testing, wireframing, visual design and prototype.
Tools Used: Sketch, Illustrator, Flinto, Marvel
Timeline: 7 weeks
Team: 1
Timeline: 7 weeks
Advisor: Bridget Sheerin
A mobile app that provides a platform for individuals to store, organize, collaborate and share memories using either image, video, audio or text.
Users need a better way to store, share and collaborate on photos, videos and notes with family and friends without taking up too much space on their device.
The initial idea was pitched to about 12 people who helped to brainstormed if it’s something that has value or if there are other applications already filling the space. The information gained from this session helped to formulate the questions used in my interviewing sessions.
To validate this concept, I carried out user interviews to learn what individual are currently using to fill the gap and learn what pains they were getting from them as well.
Using Carl I mapped his touch points and noted his pain-points over the course of one interaction had with a family member. This helped to get a better understanding of what users were doing over the course of time to reach their goal.
Keeping the user as the focal point of the research, after synthesizing the information collected through interviews theses personas were formed.
I identified possible competitors in the space based on information gathered from user interviews and desk research. I examined what features other products offered and what appeared to make their product successful. I did a feature analysis, benchmarking and a 2×2 competitive landscape to learn how I can make my application be able to compete with them.
Competitors
I created paper prototypes to help determine what features would be included. I tested this with users I thought fit the target group and made note of their suggestions on what links they thought were necessary or to help them to navigate the app better.
Paper prototyping helped to shape the layout for the application by having users engage in co-creation of the way screens could look. This was the basis for my decisions when creating low-fidelity digital wireframes. I also factored in any additional screens based on the feedback and learning and designed from there.
I later took the wireframes to the next stage by adding visual elements such as color, typography and patterns.
Based on user my user interviews carried out one feature that individuals wished they had was the option to collaborate. Actively having another person contribute to a memory would be beneficial to them.
Another key feature of the app is the ability to capture different media sources through the app or have the option to import it from your device which will be stored in the cloud.
Photo memories and other media sections of the app allows grouping by events or person. Therefore if you set a specific person it can group all memories related to them.
This project was and still is inspired by my grandma. It’s still a brain child, I’d love to see come to fruition some day. Recruiting friends, family and strangers became easy because of the subject that it touches on. Everyone has some person on thing close to them. And they want to cherish those memories.